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Participant
July 27, 2023
Answered

Cycle Layer cycles through 2 mouth shapes in 2 frames, then blank for remaining duration

  • July 27, 2023
  • 1 reply
  • 277 views

I'm stuck: I created a new cycle layer viseme for my "M" sound (+ b, p...) 
When my puppet gets a "mmmm" sound, the first mouth shape appears for 1 frame, then the second mouth shape for 1 frame, and then the mouth disappears altogether for as long as the sound lasts. 
Is there a way for the first mouthshape to take up the majority of the sound duration, and then the second mouth shape to trigger at the end for a frame? 
At worst, at least not have a blank mouth for the majority of the duration?

Am I using this wrong and 1 frame per mouth shape is the unalterable default and I have to insert more frames?

This topic has been closed for replies.
Correct answer David Arbor

On the Cycle Layers settings, is the "Hold on Last Layer" option selected? It sounds like it might not be and this should fix your issue. If not, can you take a screenshot of the behavior and post it here?

1 reply

David ArborCorrect answer
Inspiring
July 27, 2023

On the Cycle Layers settings, is the "Hold on Last Layer" option selected? It sounds like it might not be and this should fix your issue. If not, can you take a screenshot of the behavior and post it here?

Participant
August 4, 2023

Thank you very much. Probably unreasonable to expect a cycle at the end of the sound - how would it know when to start the cycle? So not the answer I was hoping for, but definitely the answer I needed 🙂 

TheOriginalGC
Community Expert
Community Expert
August 4, 2023

It starts the cycle whenever the "m" viseme is triggered. So it will display the first frame and hold on the last frame until a new viseme is triggered.