Cycle Layer cycles through 2 mouth shapes in 2 frames, then blank for remaining duration
I'm stuck: I created a new cycle layer viseme for my "M" sound (+ b, p...)
When my puppet gets a "mmmm" sound, the first mouth shape appears for 1 frame, then the second mouth shape for 1 frame, and then the mouth disappears altogether for as long as the sound lasts.
Is there a way for the first mouthshape to take up the majority of the sound duration, and then the second mouth shape to trigger at the end for a frame?
At worst, at least not have a blank mouth for the majority of the duration?
Am I using this wrong and 1 frame per mouth shape is the unalterable default and I have to insert more frames?
