Cycle layer question...
I'm building a wave and using a cycle layer. I adding to an existing puppet. The existing arm is rigged and dragable. I added a series of arms to create the wave and made them cycle layers. the wave works but the original rigged arm remains while the animation cycles. I've added the original arm to cycle but then the arm is not present until I que the cycle. Any help or suggestions would be great. Oh, and the wave cycle is really fast. How could I smooth this out and slow it? Thank you.
