Cycle Layers interfering with drag arm bend
Hello,
I have a puppet with the arms set to the standard rigging. Origin at shoulder, upper and lower bones, draggable handle, mesh set to Contour, etc.
I have also created a number of sets of arm movements organized in cycle layers groups and each are triggered separately via keyboard keys.
All of these are in groups along with the R Arm within the "Right Arm" group, within the "Body" group.
When I record, the draggable arm is very difficult to control and does not bend without great effort, if at all.
When I remove the cycle layers groups from the Right Arm group all is fine and the arm works great.
My problem is when the cycle layers triggered arm groups are outside of the Right Arm group I can't "Hide Other Layers" and therefore the R Arm remains visible when I trigger the cycle layers groups.
Any tricks, tips? THANKS!
First set up allows arm to bend fine but the R Arm can't be hidden. Second set up interferes with draggable bending but allows the hide other layers in group.


