Cycle Layers - Questions about Pause Layers and Trigger modes
Hi. I have a few "cycle layers" setups with multiple 'sections' implemented with the 'pause layers' function.
For example, the character lifts up a drink, pauses, then drinks it, pauses, then lowers it. Each section is triggered by hitting the same key.
I'm finding that my rig is really fragile, and if I press the wrong key, or press keys too quickly, it starts to break apart.
- If I hit the trigger key repeatedly without waiting for each "section" of the cycle to finish, then the entire cycle restarts from the beginning. Meaning, it is interpreting my trigger to mean"restart the cycle" rather than "continue to the next section".
- If i trigger a gesture, starting a cycle, and then hit a DIFFERENT trigger for a different gesture on the same arm (they are attached to the same group, with "Hide Others in Group" checked), then things get really funky. Nothing seems to happen immediately, but once the first cycle is finished, the second cycle is suddenly visible at its "pause" position.
- I am confused about how the "Latch" option on Trigger reconciles with the "Continue After" option of "Cycle Layers". They seem to potentially kinda contradict each other.
Sorry, kinda hard to explain this. Let me know if thinks makes any sense!
Thanks,
Bryan
