delay of x frames after keyboard trigger
Hi,
I love the power of character animator for speech, basic facial expressions and the life that comes from minor shifts in posture.
But since I like other movements to be more fancy-shmancy, I have actual animation sequences that I trigger with the keyboard.
In this way I have a more natural nod, head shake, or the pulling up of a book.
Now, since the nod or head shake are non verbal I can do a simple cycle layer effect. However it is more challenging to integrate the layer cycle of the example below (character pulling up a book). For the facial features need to appear in a new position (see the onion skin showing start and end position). Currently I have the body, and new face (mouth in the new position) triggered with the same keyboard command. However since the body and head change to the new position in the course of 12 frames, the facial features naturally appear immediately when triggered and not 12 frames later when the final position is reached. So for 12 frames the face is off.

Is there a way to delay a particular action for an x number of frames when the key is pressed?
If now, does anyone have an idea for a work around? I guess I could patch things up in after effects by inserting a custom drawn 12 frame sequence. But if I'm missing an easy way out, pointers are appreciated.
Thanks, Johannes
