Dragger Exporting Incorrectly
For reference, I'm working on the beta software.
Last week I tried exporting an eagle flapping a wing in a specific gesture. After a lot of trial and error, I found a wing flap that worked, so I set it as a trigger and just used that every time I needed the gesture, instead of re-dragging every time. Then when it came to export my scene, I found if I tried to go through media encoder, my dragger got exaggerated somehow and would warp my character's wing well beyond what the preview had shown in CA. But if I exported as PNG sequence/WAV, problem solved! I managed to use that fix for several days.
On Friday, I found two wing flaps that weren't the same as the others - I had done them before I had set up the trigger, I guess. I went back and deleted the wrong ones, replaced them with the trigger, and tried to export that scene as a PNG sequence like before. This exporting process had, for the record, worked for about 6 exports of different parts of the scene over several days. Then suddenly on Friday, exporting a correction was giving me the same problem as before with the warping.
Does anyone have any idea what could be happening here? I've tried restarting CA Beta multiple times, going back to exporting as MOV files, etc., but nothing seems to be working. This is creating a huge backup in production and I hate to be the one responsible!
