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themaskedanimator
Participant
October 19, 2018
Answered

Dragger's return to rest is acting strange since 2.0 update

  • October 19, 2018
  • 11 replies
  • 1419 views

I don't know if this is a bug or a feature of  the new update, but I am having trouble with dragger arms attached by hinges and how to interact when set to return to rest.

Before the update, they would return to the default position that was set in the Photoshop file. But after the update, the arm straightens out facing in the direction that the dragger has been moved in and after the duration set under return to rest it will immediately snap back to the default position.

This does not only happen on my original puppets but it also happens on the stock puppets as well (I specifically tested it with Stardust). Is this supposed to happen and is any way to fix this so it the dragger/hinge combo to work how it used to?

For reference here is the problem in action, I completely reinstalled Character Animator and reset all the settings. the file is the stock Stardust puppet and the only thing I changed in the file was how long the return duration is on the dragger from 0.3 to 2 so that the problem would be more visible.

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Correct answer alank99101739

Looks like a bug to me! I would report in the “Bugs” section of the forums.

11 replies

KShinabery212
Community Expert
Community Expert
November 21, 2018

Simply put it needs to be corrected.

So I have recorded the audio and and face (minus the eye movement as I can not get the mask to work correctly)

I just need to record the dragger when it is corrected.

Can I rebuild the arms without messing up the recordings I started and then record the dragger?

Let's connect on LinkedIn. https://www.linkedin.com/in/kshinabery/
KShinabery212
Community Expert
Community Expert
November 21, 2018

So when I rebuilt the rig in the arms with WELD instead of hinge it seems to return to position fine.  But this is not good as this type of character needs Hinge for the arms.

Annoying.....

Let's connect on LinkedIn. https://www.linkedin.com/in/kshinabery/
alank99101739
Legend
November 22, 2018

Not a solution, but a possible workaround if useful. (I am not sure this is useful!!)

Blending the end of the take did not work for me either if there was no underlying recording. I did a recording, extended the right edge out, then blended back. It just held the arm at the outward position then snapped back when the take ended. The blend had no effect. (That is, this is the problem you are reporting.)

Then I did a second recording of a drag where I moved the hand by a single pixel from its default rest place. That was needed to get the dragger to actually register a new position. I then recorded that position. I reordered the takes so the new "at rest" recording was beneath the other take (I used Edit/Cut and Edit/Paste of the takes to get the new take beneath the old take). The blend then did work. I assume blend has to have another take to blend into in this case - it cannot blend to "nothing". (Other properties you can do it - it blends to the default value - in this case it looks like draggers don't have a "default value" as such, so you have to have a recording to blend to).

In this case, the only reason to do this and simply not record another drag back to the starting position is in case you want to keep your recording with "return to rest" without having to record it again. I think that's a pretty bad reason, so I would just put up with having to do the full recording, including back to rest, until its fixed in CH.

KShinabery212
Community Expert
Community Expert
November 21, 2018

Also experiencing this.........

Sitting with a client right now and I can use the dragger and return to rest.  It hangs for a second and then pops back into place.... OH NO!

Let's connect on LinkedIn. https://www.linkedin.com/in/kshinabery/
alank99101739
Legend
November 21, 2018

There was another thread I think on this where there was an acknowledgment from adobe staff when a few things were combined return to rest does not seem to work. I don’t recall the details, and it did not always fail, but it was repeatable.

alank99101739
Legend
November 21, 2018

You may be able to simulate return to rest using a blend instead - might be worth a try. At end of recording for Dragger, grab the little box in top right corner of the take and drag it back a little to create a blend.

alank99101739
alank99101739Correct answer
Legend
October 19, 2018

Looks like a bug to me! I would report in the “Bugs” section of the forums.

themaskedanimator
Participant
October 19, 2018

Thanks, I repot it there right now