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Known Participant
April 24, 2017
Question

Elbows!

  • April 24, 2017
  • 8 replies
  • 1321 views

Hi,

I have a character that I am having some problems with. I am using the OK Samurai technique of multiple takes on top of a standard arm position and blending them in. Th problem I am having is that each time I get an arm around shoulder height the elbow position keeps raising almost as if the elbow has gravity applied to it. All looks OK at one point and then when I move on to animating another part or take the blow gets out of position with some odd looking  performance.

This is driving me mad. Any one else had a similar problem and found a solution?

Thanks in advance

Glenn

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    8 replies

    Jim Acquavella
    Adobe Employee
    Adobe Employee
    April 24, 2017

    Does your puppet use sticks to add rigidity to the mesh?  It would be helpful if you could direct message me a link to your puppet in order to evaluate the result.  Or, a screen recording of the problem?  Thanks.

    gregh1988Author
    Known Participant
    April 25, 2017

    Jim, Yes I have sticks employed in the arms.

    During Positioning / Record:

    During Playback:

    Any help you can offer would be appreciated. Most confusion and frustrating!

    Glenn

    DanTull
    Adobe Employee
    Adobe Employee
    April 25, 2017

    One thing you can try and this is with the caveat that I consider it a workaround and not a solution is to put a draggable handle on the elbow as well so its position will be fixed by the recording instead of determined by the behavior runtime (which as you noticed here can result in different results from the original, unfortunately in this case). That does mean more manual positioning work as well, so again, it is just a workaround.

    Dan Tull