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SandalsLightnFilm
Participant
Aug 29, 2018 5:36 PM UTC
Question

Exporting position data from Character Animator to After Effects

Hello,

I'm trying to integrate a Character animation and video footage, and I'd like the video footage to be attached to a part of my character - either hand or face.  I can create the character in Character Animator without much of a problem, and I can import the animation into After Effects in various ways, but the challenge is to find a way to attach the desired footage to the character - motion tracking does not yield good results and manual rotoscoping is quite time consuming.

Is there a way to export position, rotation and scale data from Character Animator to After Effects (or Premiere Pro) for tracking of desired or specified elements of an animation?

Thanks in advance

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    14 replies

    KJerryK
    Legend
    Aug 30, 2018 1:40 PM UTC

    There may be another option, if the position, rotation and scale adjustments to the puppet can serve your purpose when made within the After Effects comp. In that case, attaching a pick whip from the video layer to the puppet layer will make the video move with the puppet.

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    SandalsLightnFilm
    Participant
    Aug 30, 2018 3:40 PM UTC

    My mind was going in that direction so it's great to hear from someone else that the possibility exists.  Many Thanks!

    I'll dive into that topic and post here again if I need help OR with a solution

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    KJerryK
    Legend
    Aug 30, 2018 4:20 PM UTC

    Here's a quick example. The elf is a mp4 video...

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    oksamurai
    Legend
    Aug 29, 2018 8:47 PM UTC

    I believe the only thing you can export currently is right-clicking the Visemes take bar to copy & paste visemes from CH into AE. More control would be great, I agree - I'd love the option to have a CH handle show up as a null in AE for example. More CH/AE functionality is requested quite a lot: Character Animator: Top (91 ideas) – Adobe video & audio apps

    I'm not sure what the final effect is, but I'd put a green square placeholder in the original footage or AE file and track against that. So for example, if I wanted to add a cartoon head on my own real head, I'd maybe put green tape on my nose so I could easily motion track it in AE. Or we've seen people make headless DUIK rigs in AE with a dot at the top that they track a CH head on top of.

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    alank99101739
    Legend
    Aug 29, 2018 7:46 PM UTC

    I have not heard of anything like that - might be a question for Adobe staff like oksamurai​

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