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Alba_83
Known Participant
January 20, 2021
Answered

Eye Blinks Too Slow?

  • January 20, 2021
  • 3 replies
  • 923 views

Here is a link to see a gif about what I'm talking about. It shows my puppet blinking.  Even though, she has 'normal' eye open, 'half blink (1)' and 'eyes closed' (2).  You can catch her being entirely eyeless when she rapidly blinks.  Any ideas to solve this?  Thanks in advance. 

 

https://gyazo.com/a0683bf951fa5381c0321f272c1bfd4f

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Correct answer alank99101739

Cool. So the auto blink has found the correct layers it looks like. That will trigger the blink.

 

The next part is the blink itself. Can you please expand the left blink and/or right blink layers in the hierarchy and share a screenshot of that? Blinks work but i hiding the blink layer and hiding all the siblings. So everything under "right eye" (eye lashes etc) will disappear during the blink and the "right blink" layer will be un-hidden. So that is where to focus next - will the eye look correct when you hide everything under "right eye" and un-hide the "right blink" layer. You can try it yourself by changing the hide flag of layers to see what it will look like. Maybe you have hidden the children of the blink layer by accident for example - it won't un-hide children of the "right blink" layer for example.

3 replies

alank99101739
alank99101739Correct answer
Legend
January 21, 2021

Cool. So the auto blink has found the correct layers it looks like. That will trigger the blink.

 

The next part is the blink itself. Can you please expand the left blink and/or right blink layers in the hierarchy and share a screenshot of that? Blinks work but i hiding the blink layer and hiding all the siblings. So everything under "right eye" (eye lashes etc) will disappear during the blink and the "right blink" layer will be un-hidden. So that is where to focus next - will the eye look correct when you hide everything under "right eye" and un-hide the "right blink" layer. You can try it yourself by changing the hide flag of layers to see what it will look like. Maybe you have hidden the children of the blink layer by accident for example - it won't un-hide children of the "right blink" layer for example.

Alba_83
Alba_83Author
Known Participant
January 21, 2021

Alba_83
Alba_83Author
Known Participant
January 21, 2021

I don't know what I pushed while taking this snapshot, but it seems to be working now.  x.x 

Thank you. 

alank99101739
Legend
January 20, 2021

Ok, so there are no cycle layers that i can see. That means the blink layer replaces the normal artwork. The next question is which blink layer was found. I assume your blink layer includes artwork for a closed eye. I would go through all the layers to make sure no other layer has a blink tag on by accident. Personally i prefer the text version of the tags (click the 'A" button) - then go through and click each layer one by one.

 

What you can also do is expand the autoblink properties and expand the "blink layers" section. It shows the blink layers it is really using. Is it your "left blink" and "right blink" layers?

 

Not, i cannot see where your normal/half closed/full closed layers are. If they are under "left blink" (you did nto expand that one) then maybe you are missing a cycle layers behavior on the left blink layer, to make it cycle through the layers to animate the eye closing. You have to add that yourself.

Alba_83
Alba_83Author
Known Participant
January 21, 2021

 

Here is the blink, I found the 'BLINK DURATION' and turned it down from 80 to 20ms.  The blink is faster but it still looks like there are no eyes for a moment. 

Alba_83
Alba_83Author
Known Participant
January 21, 2021

The folder that says 'Yuni' is where the auto blink is applied. 

alank99101739
Legend
January 20, 2021

Can you share a screenshot of the rigging hierarchy? Looking also for where any cycle layer behaviors are and what the properties are (they control the speed).

Alba_83
Alba_83Author
Known Participant
January 20, 2021

https://gyazo.com/b1cea9485832d6f45c9a7f88e7541dab

 

Here is a gif of my rig hierarchy.