Eye Gaze Swap Set?
My character is rigged so that her regular eyes (which move with Eye Gaze) can be swapped for different eyes. However, in doing so, the swap set eyes are static, looking straight ahead. It seems like I can only designate one set of eyes to be moved by the Eye Gaze behaviour? I have tried applying the Eye Gaze behaviour to the specific folder containing the eyes instead of the entire puppet, but that has no effect (regular eyes still move, other eyes stare straight ahead even though they're tagged and have Eye Gaze applied to their folder).
Is there something I'm missing / a different way to set this up, or is it impossible to swap moving pupils? ![]()