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Jenterbz
Inspiring
January 14, 2019
Answered

Eye Gaze Swap Set?

  • January 14, 2019
  • 1 reply
  • 506 views

My character is rigged so that her regular eyes (which move with Eye Gaze) can be swapped for different eyes. However, in doing so, the swap set eyes are static, looking straight ahead. It seems like I can only designate one set of eyes to be moved by the Eye Gaze behaviour? I have tried applying the Eye Gaze behaviour to the specific folder containing the eyes instead of the entire puppet, but that has no effect (regular eyes still move, other eyes stare straight ahead even though they're tagged and have Eye Gaze applied to their folder).

Is there something I'm missing / a different way to set this up, or is it impossible to swap moving pupils?

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Correct answer alank99101739

Some behaviors latch on to a single set of layers and control that, and nothing else. Eye gaze might be one of them (have not checked). The way I solve that is to add behaviors to each folder under the swap set, so each set of eyes gets its own behavior.

Otherwise it might be something like pupil range (tagging) stopping the eyes from moving.

Most behaviors have a View or Handles section you can expand in the property panel. That shows what the behavior has bound to. Try expanding that to see if it Makes sense (e.g. bound to one set of eyes or several). That might also give some hints. Also, if you are up to it, try swapping the order of folders under the eye swap set to see if its picking up on the first thing it finds.

Just a few things to try.

1 reply

alank99101739
alank99101739Correct answer
Legend
January 14, 2019

Some behaviors latch on to a single set of layers and control that, and nothing else. Eye gaze might be one of them (have not checked). The way I solve that is to add behaviors to each folder under the swap set, so each set of eyes gets its own behavior.

Otherwise it might be something like pupil range (tagging) stopping the eyes from moving.

Most behaviors have a View or Handles section you can expand in the property panel. That shows what the behavior has bound to. Try expanding that to see if it Makes sense (e.g. bound to one set of eyes or several). That might also give some hints. Also, if you are up to it, try swapping the order of folders under the eye swap set to see if its picking up on the first thing it finds.

Just a few things to try.