Eyeball (Eye Range) not really limiting movement
Hi All,
It may be just me, but I have been playing with my puppets and those of the "Eye Example" YouTube tororial. I have come to the conclusion that when using the Keyboard to control eye movement, the Eyeball or Eye Range has no boundry effect to the Pupil's movement. So what is the use of an Eyball or Eye Range layer? It also doesn't work with the Camera Input because once again the Camera Strength can cause it to go "out of bounds". My CH version is 3.2. Is that the problem?
Any comment or thought would be appreciated. Be well fellow puppeteers. Platty
