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Participant
March 5, 2021
Question

Eyeball is not getting identified

  • March 5, 2021
  • 1 reply
  • 572 views

Hey ! I am very new to character animator 2020. And using illustrator for making character. Despite I am tagging eyeball as eyeball (and pupil range tag is appearing after tagging) the pupil's are getting outside the eyeballs (i.e pupil's are not getting masked) , when I trying to solve this problem by making eyeballs a mask then it's getting solved, but when I reduce the opacity of this layer to 50% pupil's opacity is also getting reduced ( I have seen this in a tutorial video ). 

Could you please tell me what's I am doing wrong?

Thanks for your time.

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1 reply

Inspiring
March 7, 2021

Hi Udit,

 

I have found that using Illustrator as source is riddled with bugs:

1. Check for clipping masks. Try to avoid clipping masks at any cost. They may or may not start behaving like you have set a pin. The puppet is pinned down by misinterpreted clipping masks.

2. check for the layer depth. Having too much layer hierarcy in your source file lead to buggy face control.

3. Do not use gradients... you may already have noticed that 🙂

4. Create a illustrator with your desired scene settings (FullHD, 4k) as illustrator WILL NOT SCALE as you are expecting for a vector programme. If you plan to use it with the vector tick activated in Character Animator any machine will run into performance issues.

 

From your description I would guess that your Eye-Object has too many layer hierarcy going on. My suggestion: rearrange the eye that you have only one layer for eyeball, one for pupil one for lids without any additional layer structure within these

 

Hope this helps

Participating Frequently
March 11, 2021

Hi Marius,

 

Also have same issue. I am totally new to character animator. I am building my character from scratch using illustrator (not using any template) and my eyeball seems to be recognized eventhough is tagged. Only eye pupil gets recognized and pupils comes out of eye frame even though all layers are tagged. My character uses gradients (As its an animal with fur that required some shading) so could you please explain why we should not use gradients? is it troublesome for the character animator to recognize? I also have a few layers in my eye group: eye frame (includes eye lashes top and bottom), eyeball, eyeblink and eye pupil. Are these too many layers?

 

Please let me know,

 

Thanks in advance!

 

Katherine

 

 

Participating Frequently
March 11, 2021

Sorry  typo I meant my eyeball doesnt seem to be recognized.