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maryp99409174
Participant
Oct 11, 2018 7:42 AM UTC
Question

Eyes Are out of nowhere being wonky and crazy

I've watched and read the debugging blog and video and its not stray pixels as my pupils and eyeballs are vectors. It was working fine this week and now out of nowhere the eyes are acting crazy.

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    10 replies

    alank99101739
    Legend
    Mar 29, 2019 5:49 AM UTC

    If the eyes go in the opposite direction than expected, the normal thing is the Pupil Size layer is greater than the Pupil Range layer. This could be stray artwork in the pupil layer, or mistagging of the pupil range (e.g. multiple tags). I would check the blue and yellow outlines for the pupil size and pupil range layers (whatever has been tagged with those tags) to see if the bounding boxes is larger/smaller than you expected.

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    Participant
    Jun 4, 2019 6:54 PM UTC

    I found that starting a completely new project, and using the exact same PSD seemed to fix the issues I was having with this (eyes going the wrong way/crazy eyes).  Also seemed to fix it so the performance is better overall.  I guess something in the original project was wonky and had to use the IT Crowd workaround.

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    alank99101739
    Legend
    Oct 11, 2018 8:33 AM UTC

    https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/ ... oh darn, did you say you read that already!

    The main culprits are:

    • The tagging hierarchy in Character Animator. If a stray tag snuck in somewhere, it can mess things up.
    • The "+" of independence was missed on a pupil it can cause the problem as well.
    • Stray pixels or "pupil range"s that are smaller than the pupil

    Can you provide a screenshot of the layer hierarchy inside character animator?

    If you share a puppet I don't mind having a quick look. (Use the File menu export puppet and upload to Google Drive or similar.)

    Hmm, I notice the nose disappeared as well? And the mouth is different. Probably unrelated, but curious nonetheless.

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    maryp99409174
    Participant
    Oct 11, 2018 9:04 AM UTC