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Inspiring
April 26, 2018
Question

Eyes don't work with HeadTurn

  • April 26, 2018
  • 6 replies
  • 668 views

Hi.

My character has frontal, left and right quarters. The frontal view has only 1 stage, right and left quarters has 2 stages via Cycle layers behavior for the smooth transition.  I implemented the Head turn behavior to Head layer. And I've got 2 problems:

1. On the frontal view, head rotating doesn't work, I mean, it's impossible to lean the head toward the shoulder but It works on the left and right quarters.

2. Eyebrows, eye pupils, and eyelid don't work on right and left quarter. I've checked every single layer, and they have their own tags, so I can say they are rigged 100% correct. The only mouth work correct in every view.

What's the problem and how can I fix that? I'm using CH 1.5. Thanks

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6 replies

OM26RAuthor
Inspiring
April 26, 2018

I found the solution for 2nd problem, I was needed to add Face and Eye Gaze behavior for every 2nd stage (layer in Cycle) for right and left quarter. So far it works fine, but still can't find the solution for the 1st issue.

alank99101739
Legend
April 27, 2018

Great that you are making progress. For others to help you, typically you need to provide more information such as the puppet structure, or share the puppet itself.

If you want some random suggestions without further details, I would duplicate the puppet and delete all the head positions except the frontal one. (Then double check the original puppet is still in tact!). That is, delete the actual layers in the puppet. Then see if its still not working (probably won’t be.) Remove the head turner. If still not working you have eliminated that as the problem. The reason I am suggesting this is to make sure there is no “carry over” from over head positions on the frontal view - you can now be sure it is something in the front view causing the problem.

So then I would check again for draggers, handles, tags again knowing if has nothing to do with head turns. If you got the other head positions working, you probably arlready know what to do here. There must be something different about that perspective.  But if you can find nothing, that is why I suggest removing the other views just to make sure its not something you did not expect stopping the movement.

For example, without seeing your artwork, some puppets I have seen have the head stick out more to the left and right. If the frontal view has the mesh wrong and is including the other head views, it might be more “fixed’.

But what would help the most is to just post some screen shots of the puppet hierarchy, meshes, etc - I am just shooting in the dark in case it helps. Its normally something silly like a tag in the wrong place (e.g. head tag as used by the camera).

Oh, another quick thing to try is to put a dragger on the top of the head and trying to drag it - what happens? Do you get some strange distortion? That might help Identify the source as well.

OM26RAuthor
Inspiring
April 27, 2018

Alan, thx for the reply. Probably I found the issue source - that happened because of that circle, don't know the exact title of it, I think devs call it "origin", I don't know what exact that thing does but as I found it's like the main bone or pivot point for character part. So that circle ( 2018-04-27_17-07-16.png — Yandex.Disk  arrow points at it) was below the mouth (just about at the top of the neck) and when I moved that to eyes level head leans started to work.

Can you prompt me where is the exact, the 100% efficient place for that circle should be?

Thx a lot