Feature Request: Granular AE import... possibly using paths?
My team and I are planning a web series, and I would like to be able to use Character Animator to seed animations in AE. Are there plans to implement any kind of granular export feature to AE? It would be good to be able to import each character animation as a composition with keyframes that move each and every element visible to the animator who will be polishing, combining, and compositing. Would be nice for these to be infinitely scalable if possible.
I've seen a similar thread to the question above, so apologies for redundancies. But I've got another one for you:
It would further be cool to have a mode that, for illustrator puppets, imports discreet elements as animated paths so they could be fed into other plugins that accept mask layers as inputs. Like the eyes come in as their own set of paths, the mouth as another, the hair as another, the nose... each on their own layer comprised of masks only. This could open up an absurd world of possibilities.
