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shooterstache
Inspiring
September 23, 2019
Question

flappy wrists

  • September 23, 2019
  • 2 replies
  • 1238 views

I occasionaly get this flappy wrist on my characters and I can't seem to figure out why or how to fix it.

 

here is an example: 

2 replies

ElectroPuppet
Inspiring
September 24, 2019

I had a similiar issue. In my case it was due to alternate hands that held things (like a briefcase) and extended the length of the arm mesh.  

 

I fixed it by making the object independent from the hand/arm.

shooterstache
Inspiring
September 25, 2019
I think you got it...I have a hand that has a shirt in it. I will try to make it independent thanks.
alank99101739
Legend
September 24, 2019

It could be useful to see the rigging hierarchy for the arms and hands. I was wondering if related to the position of sticks and draggers.

 

I have seen similar when there is something about the puppet where the rotation of the hands was blocked. In my case, I was using MIDI devices to control a Transform behavior on the hand. (!!) If you watch its like when moving the hand rotation won’t occur - when you stop, the try to straighten. I would check for things like dragger on the wrong layer or similar.

 

Do you use the IK ARm behavior? I noticed the elbow joint went the wrong way at one stage. You might try putting that on and see if it helps with hands as well.

shooterstache
Inspiring
September 24, 2019
Thanks AlanK I'll try to go through all the tagging again. I tend to NOT use IK Arm because its not worth adding to most scenes (extra cpu and takes up timeline, never seems to work for me.)