forethcoming 3D-ish pipeline?
I used FUSE for a project in 2017... thought it was a really nice way to mockup some 3D characters. At the time I had no need to animate them.
Present release of CC now has MIXAMO. I like it, such an easy way to get some prefab animations and animate desired frames to capture some positions from my .fbx
I was never that great at 3D characters in their native applications (MAYA, C4d, 3dSmax, XSI, Blender... i've tried my hand at them all). Now, for a video composite i'd like to do; I'd like to animate some custom character poses and movements.
Although ADOBE is opening up avenues with lots of great new toolsets; I can't find a cohesive way to tackle my goal. Does anyone (esp folks that may've been at MAX this year and talked shop) know if Adobe is going to (and perhaps when?) incorporate movements of 3D scenes' (ie a non-rigged .fbx (or any format) model) content into its toolset? I'd love that. Such process would allow me to concentrate my energy on the creativity and vision... and essentially be a frontend user of all the beautiful 3D content out there. I'm not looking to render scenes, just animate certain elements (does any of this make any sense or serve purpose to anyone else out there? if so, please comment).
I understand that CHARACTER ANIMATOR is designed for 2d content. Presently to get desired renders I'd have to do a whole heck of a lot of surgery on my 3D .PSD to isolate each rigging element. I'm just forward looking I guess, and curious if anyone out there has similar needs or know-how.
Thanks for your time and consideration,
Nathan DeBeso
