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Inspiring
November 25, 2019
Question

forethcoming 3D-ish pipeline?

  • November 25, 2019
  • 2 replies
  • 662 views

I used FUSE for a project in 2017... thought it was a really nice way to mockup some 3D characters.  At the time I had no need to animate them.

Present release of CC now has MIXAMO.  I like it, such an easy way to get some prefab animations and animate desired frames to capture some positions from my .fbx

 

I was never that great at 3D characters in their native applications (MAYA, C4d, 3dSmax, XSI, Blender... i've tried my hand at them all).  Now, for a video composite i'd like to do; I'd like to animate some custom character poses and movements.

Although ADOBE is opening up avenues with lots of great new toolsets; I can't find a cohesive way to tackle my goal.  Does anyone (esp folks that may've been at MAX this year and talked shop) know if Adobe is going to (and perhaps when?) incorporate movements of 3D scenes' (ie a non-rigged .fbx (or any  format) model) content into its toolset?  I'd love that.  Such process would allow me to concentrate my energy on the creativity and vision... and essentially be a frontend user of all the beautiful 3D content out there.  I'm not looking to render scenes, just animate certain elements (does any of this make any sense or serve purpose to anyone else out there?  if so, please comment).

I understand that CHARACTER ANIMATOR is designed for 2d content.  Presently to get desired renders I'd have to do a whole heck of a lot of surgery on my 3D .PSD to isolate each rigging element.  I'm just forward looking I guess, and curious if anyone out there has similar needs or know-how.

Thanks for your time and consideration,

Nathan DeBeso

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2 replies

alank99101739
Legend
November 25, 2019

I don't know those products, and i have no insights into Adobe plans. But in case helpful...

 

I played with other 3d modeling tool designed for anime characters and VR chat sessions. I think it came out of Japan to design your own avatar for their VR chat app. To animate and pose them you can load them into Unity 3D and use that. But I found it pretty complex as well. It has got this cinemachine support which i used for a background panning video to get the 3d feel right as some characters walked along. It was pretty powerful, but a lot of work (for me) to learn. But it did work, and just posing a character might be easier. (i did do a bit of character posing and it did all work once you got over the initial hump.)

 

If you were doing faces, I was going to point out charqcterizer in ch - you can take photos of different faces then use that to generate a puppet from with visemes. But that won't do puppet positioning (like arms and stuff).

 

Unrelated but fun, i also tried to embed ch cartoon characters into unity 3d. But i could not find a video format that ch could generate that unity could load with alpha channel support. https://extra-ordinary.tv/2018/04/24/a-first-360-view-photo/ and an old blog i jotted down at the time while i was playing around https://extra-ordinary.tv/2018/02/12/generating-a-mp4-video-from-unity-3d/

 

Not an answer to your question sorry, but best i could manage when doing something simjilsr in the past.

 

debeso77Author
Inspiring
November 25, 2019
This is really helpful direction for a solution. Thanks for your thoughts on this. Yeah, I’ve used Unity a few times. Probably easiest way to do it for now.? Curious about that Anime avatar system. Sounds cool. Thanks!

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