Framerate setting of stage compromises Physics!!
Hi all, I have upgraded to 4.4 but this problem remains bugging me since ever.
I have a puppet with a floppy tentacle, that uses Dangle to bounce a bit while moving. The bounce looks nice in the editor, but when rendered, it gets out of control.
I would like to use native 60fps, so i set the stage to 60 frames per sec.
The tentacle now is quite rigid, like stiff frozen jelly.
When setting the stage to 30, the rendered result is much more alike the editor preview!
Setting the stage to 15 fps results in the tentacle to become weird overstretching rubber.
Same problem with wind. it looks unnatural fast and stiff at 60fps stage setting, almost acceptablle at 30 and absurdly distorted at 15!!
Same with blink! a blink lasts 1 frame. and of course... it is horrific at 60, kind of ok at 30 and sedated at 15.
i guess 24 would be just perfect, but... no.
Is there a switch to tell the physics simulation to behave correct in 60fps? any config file, i could edit with an text editor?
Will it be solved in a future update? and how will you keep compatibility for old scenes?
Thank you so much for listening to my rant and please help! 🙂
Best
Marius
