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higherlove1
Participant
July 21, 2022
Question

GPU Acceleration for Character Animator

  • July 21, 2022
  • 2 replies
  • 556 views

Seems like a no-brainer, but I've read complaints about efficiency on Animate and Character Animator being CPU centric.  

Is there any roadmap towards GPU Hardware Acceleration? Sure, it runs fine on CPU but the work that goes into co-streaming is kind of absurd at this point.  I found a better solution than the multi-laptop NDI approach presented by Adobe (not all co-streamers/guests have Character Animator, the knowledge or even the assets) so housing in one workstation makes more sense.

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2 replies

ElectroPuppet
Inspiring
September 30, 2022

I think the team just modernized the GPU support with Metal on macOS amd DirectX on windows. It's in development on the beta version. 

If my link works you can read up on it here;

https://community.adobe.com/t5/character-animator-beta-discussions/feature-focus-modernized-gpu-support/td-p/13220574

ericc19576445
Known Participant
September 30, 2022

100% agree on a path to either utilizing the gpu or using multicore. CA is bottlenecking itself on PCs that run Maya, Unreal Engine, etc flawlessly.