GPU Acceleration for Character Animator
Seems like a no-brainer, but I've read complaints about efficiency on Animate and Character Animator being CPU centric.
Is there any roadmap towards GPU Hardware Acceleration? Sure, it runs fine on CPU but the work that goes into co-streaming is kind of absurd at this point. I found a better solution than the multi-laptop NDI approach presented by Adobe (not all co-streamers/guests have Character Animator, the knowledge or even the assets) so housing in one workstation makes more sense.
