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Participant
May 18, 2020
Question

Have animated character react to real world elements

  • May 18, 2020
  • 1 reply
  • 621 views

Ok, so I've watched the video on mixing animation with reality, and understand the basics of motion tracking in AE.  I have a scenario where my real-world subject has a character on her shoulder, and because of the nature of her movements, slight shoulder dips, head turns and all, I'm looking to make the character respond more naturally to its environment.  Meaning, if she dips her shoulder a bit, he would respond to that gravitational pull a bit, etc.  

Using the physics tutorial, I guess I could create an imaginary floor that the character stands on, and animate that floor alongside a png sequence in CH?  Because the movements are so subtle and random, it feels like I would have to animate like 3 frames at a time to get it to sync up.  That's crazy.

 

I'm just wondering if there is any advice on a workflow, and how you would go about accomplishing something like this.  Thank you so much!

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1 reply

alank99101739
Legend
May 19, 2020

You could vote for https://adobe-video.uservoice.com/forums/911317-character-animator/suggestions/34283704-import-video-to-scene-as-background which is to allow a video in the background inside CH, making it easier to synchronize an animation against a video file... 😉

 

No, it is not a perfect solution either. You really want the AE movement tracking of an object layered on top of the above so it controls the X/Y position of the puppet. Basically I don't think there is a great solution today. Allowing a video as a background in a scene would at least make it a bit easier to do manually using keyframes. (You could keyframes the position every few frames of movement by hand using a Transform behavior on the puppet.)