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Participant
May 23, 2020
Question

Head Issues When Character is Running

  • May 23, 2020
  • 1 reply
  • 912 views

Hey guys, why is the head of my character doing this? Any fixes? Thanks!!!

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1 reply

alank99101739
Legend
May 23, 2020

It is a bit hard to see, you mean the neck and head bending in ways you did not expect? I fiddle with the location of the head and neck tags myself. I tend to put the neck tag at the base of the neck (on a handle) and the head tag up closer to the bottom of the head. Adjusting their relative position changes the body posture up there. I don't have an exact reason why, I just fiddle and play and see if I can get it to look better. He sometimes stoops more than expected when they are not "right". Also the Strength properties of the walk behavior can help sometimes too.

 

I don't use the walk behavior very often though, so never spent the time working out good debugging practices. But its usually relative position of handles that makes a difference. Shoulders, waist, hips, etc. I try fiddling until it looks better. (Oh, the yellow mesh view (icon at bottom of scene window) sometimes helps as well - if it shows a strange distortion at a spot that gives a clue which handle to try moving next.)

Participant
May 24, 2020

Oh sorry for not being specific enough. As seen in the first photo, the top half of the body extends too forward (technically, too much right) while the head is too further back (too much left). Thanks for the tips! I'll try them!