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Jan 7, 2022 8:13 PM UTC
Question
Head Turn, the head is not at the good Height
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Hello
The puppet has a head turn and animated behavior with body tracking. To start I calibrate the puppet and when I turn my head the character turns his head too, but it is not at the right height, in Photoshop the two heads are strictly at the same height, in the Rig window too. Would the calibration only affect the frontal only?
