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Participating Frequently
May 5, 2017
Question

Head Turner Behavior Makes Arms Disappear

  • May 5, 2017
  • 1 reply
  • 1307 views

Hi. I set up a puppet based on an earlier iteration, created in the last Beta release, where everything worked great. After I got all my hotkeys set up with this new puppet in the new Beta, I went in and added a "Head Turner" behavior -- which the previous puppet had and worked great. But this time, when I did, my arms disappeared in the Record view. The head turning works fine, but no arms in any view. Any ideas? Thanks!

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1 reply

Jeff Almasol
Adobe Employee
Adobe Employee
May 5, 2017

Hmm, I wouldn't expect the arms (in each view triggered by Head Turner) to disappear. Can you share a link to an exported .puppet file for your puppet (i.e., select the puppet in the Project panel, choose File > Export > Puppet, then save the .puppet file somewhere. Place in Dropbox, Google Drive, etc. for sharing, and either post a link here or via direct message. Thanks.

vancekAuthor
Participating Frequently
May 5, 2017

I think I've got it figured:

The character's head and body are one-in-the-same...think of the Kool-Aid Man or the California Raisins. In the previous iteration, where Head Turner had no issues, the arms were in the "Body" group, below the "Head" group. In this puppet, the arms have to be able to cross in front of the head, so I put them inside the "Head" group. Add the Head Turner behavior, and the arms go away. But I just tried moving the arms into the "+Frontal" group, and they were visible again, and only disappear when the head turns.

So it seems like I just need to put a copy of the arms in each "+...Quarter" and "+...Profile" group, and it should be fixed. Big Photoshop file, but that shouldn't be too much of an issue.

Jeff Almasol
Adobe Employee
Adobe Employee
May 5, 2017

Yeah, that should work.