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lukec13156982
Participant
Jun 21, 2017 10:02 PM UTC
Answered

Head turner causing facial distortion

Hello there!

My puppet's face is distorting in weird ways whenever I try to integrate head turns. I've compared the files to some example puppets and I haven't figured out what I'm doing wrong. I even tried applying the Face behavior to each head view group, but no luck.

Here's what the front view looks like:

And here's what the head turn looks like:

It's supposed to just be a slight nudging of the facial features. I think something is going wrong with the face tracking that's causing all the features to stretch when I move my head. Any ideas what the problem might be?

(Link to the puppet file)

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oksamurai
oksamuraiCorrect answer
Legend
Jun 21, 2017 11:02 PM UTC

In every view you have a layer called "head base" which is getting automatically tagged as a Head, causing issues (CH thinks you have a ton of heads when really all you want is 1). If you rename that layer and/or remove that tag it should be reliable.

5 replies

oksamurai
oksamuraiCorrect answer
Legend
Jun 21, 2017 11:02 PM UTC

In every view you have a layer called "head base" which is getting automatically tagged as a Head, causing issues (CH thinks you have a ton of heads when really all you want is 1). If you rename that layer and/or remove that tag it should be reliable.

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lukec13156982
Participant
Jun 22, 2017 12:33 AM UTC

Yup, you were right on the money! It's working fine now. Thank you for the speedy response!

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El Wombat
Inspiring
Jun 30, 2017 3:58 PM UTC

I have the impression that you could avoid a ton of problems and support questions if Ch had some sort of controlling within the puppet panel or wherever.

Like I get a green or red marking here if the language algorithm thinks I misspelled something.

Toggle on off would be great so that given I really want 4 heads and 6 L and R visemes for some reason and I don't want to be reminded constantly, but that way I could understand issues easier and/or track down unwanted tags without going through basically every layer…

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