Skip to main content
ihlecreations12
Participant
October 25, 2018
Answered

Head views removes Arm IK tags

  • October 25, 2018
  • 1 reply
  • 654 views

I have a puppet with multiple head views, front, 3/4, profile. Now I have the head as a layer picker rather than a swap set as I have in-betweens and it allows for a smoother motion and doing a cycle layer does not allow for a smooth transition from 3/4 to profile as it goes to the beginning of each cycle and makes the puppet appear to have a nervous tick. but when I tag the views to allow for eye movement, it removes the tags from Arm IK rendering it useless.

This is what it looks like before I add a head tag view.

I added only a front view

And when I go back Arm IK has no handles.

Does Arm IK only work with a puppet with no head turns or views?

This topic has been closed for replies.
Correct answer bobokirk

I have exactly the same problem. Dan Tull offered me this potential solution:

"

Also, I just noticed that your Arm IK behavior isn't actually finding the arms. It seems to be getting confused because the head views are tagged so it doesn't find the arm handles in the body (which has no view tag). I need to confirm if that's a bug, but the tagging the body as Frontal seems to ensure the arm handles are found/recognized."
-----------------

I'll try to work on it later today too.

1 reply

bobokirk
bobokirkCorrect answer
Inspiring
October 25, 2018

I have exactly the same problem. Dan Tull offered me this potential solution:

"

Also, I just noticed that your Arm IK behavior isn't actually finding the arms. It seems to be getting confused because the head views are tagged so it doesn't find the arm handles in the body (which has no view tag). I need to confirm if that's a bug, but the tagging the body as Frontal seems to ensure the arm handles are found/recognized."
-----------------

I'll try to work on it later today too.