!!! Headturn Behavior (extra Layers at Wendigo Puppet) ??
Hey,
I have just tried to add the Headturn Behavior to my puppet, but it doesn't react as it should.
The Wendigo figure (Adobe Stock Puppets) has 5 extra layers, Origin, Chest, fixed 2 and fixed 1 and mesh extender.
What do they do and how do I rebuild them?
As I said, the Headturn doesn't work clean for me. (The eyes don't stay inside the eyeballs) and sometimes the whole head deforms.
here are the Projectfiles.
What to do ?
I'd be grateful for a quick answer.
Beni
