Held in place draggers look fine in preview but when recorded flip and invert?
Hello,
I am working on a facial rig to be able to make eyebrow movements with the mouse. I managed to get them to go up and down individually and angle from their centered origin (with a hinge attachment). My issue is that I've add a third draggable handle to the mix to provide some minor bending at the inner brows if desired. I am able to get it to look right in the previewer, however once I record it plays as the opposite.


I attempted to add a fourth handle towards the tail end of the brow and was successful in getting it to record properly - however in attempting to make good records it seems like I need to touch every single dragger on the eyebrow at every keyframe which makes consistency more tedious. Does anyone have any recommendations of what can be done better?
(also yes my eyes are in their own layer, it had to do with making stuff draggable w/o camera input (before realizing the mouse input option can be used on my fully camera functional puppet).
Please see this drive link for my project. https://drive.google.com/drive/folders/16GmJp5tozXbcR_13dHwwVRajxe8XRpUb?usp=sharing
I appreciate any tips. Thanks.
