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The Spranglets
Participant
January 27, 2020
Answered

Hello, I am working with Character Animator

  • January 27, 2020
  • 1 reply
  • 1862 views

Hello, I am working with Ch and would like to know if anyone have seen the list of sounds that is 

supposed to be rocognized?

 

I think I have heard like 150 different sounds...

 

actually I am working with, Swedish, English, French and Spannish, so there  aere defdenitively different ways to prounounce the letters....   

Do I have to explain?

well. in english e is e and a is a and y is y and i is i

but then if I change to swedish.... 

the i is like the english e

and in spannish the a is like the english u in the word un..

If you want  to know how the french prounounce the e? well it depends on if it has an accent grave or not etc.....

 

so then you say but it doesn't matter... because it is lot letters but yes it is....because when I make the layers names.... I have to write letters....

 

So back to the problem... I need to have a list of the letters that Ch can recognize in english, and if there are a list for all languages??? well better but if not I can do with the list of 150 sounds... so I can work from there...;

 

Thanks!

/ Mr. Spranglet

This topic has been closed for replies.
Correct answer alank99101739

You can add extra mouth positions that you manually use via triggers instead of lipsync, but yes - slow and painful for long sections of talking!

 

The set of supported visemes can be found in almost every provided demo puppet, in the user guide (https://helpx.adobe.com/in/adobe-character-animator/using/behaviors-reference.html#Lip_Sync), or look in the tags section inside CH itself (it shows all the tag names possible over on the right). Google searches bring up lots of example images with the visemes as well.

1 reply

alank99101739
Legend
January 27, 2020

The Viseme layer names in Character Animator are hard coded. That is the set you get and nothing else. Think of them like phonemes rather than English. If that sort of a sound is heard (regardless of language), that mouth position is shown. So there is no concept of language translations.

 

This would be very different if it was text to speech conversion going on - but its not. It just listens to the sound and guesses the viseme based on that (and it gets it wrong at times). If you find languages where it works badly the Adobe team have asked previously in the forums for examples where it does not work (there were concerns around Chinese for example).

alank99101739
Legend
January 27, 2020

Oh, forgot to remind you also this is just to work out the mouth positions. So its not it needs to know the real phonetics - it just needs to have one image per mouth position (visual appearance - hence the name "viseme" rather than "phoneme"), so it does not have 150 sounds - it just has the given set of visual mouth positions. The code then maps sound to the right visual appearance.