Skip to main content
Participating Frequently
Oct 5, 2017 5:33 PM UTC
Question

Hi Voice recognition on Character animator is not picking up on many mouth shapes.

Hi im currently working for a University and we are relying heavily on Character Animator to animate our 2D characters mouth. We work with professional voice actors, but when i import my pre recorded audio into CH and compute lip sync the mouth shapes are not correct with the audio thats being imported. I have been having to go frame by frame for 5000 frames and fix the mouth shapes because the program is not syncing them correctly.

Please i need some help resolving this issue, i have to finish 40 mouth animations with more than 10k frames for each one. Doing it shape by shape is not cost efficient for me or the university. I really appreciate ur help thanks.

    This topic is closed to new replies. Start a new post to keep the conversation going.

    9 replies

    Participant
    Mar 31, 2021 8:46 PM UTC

    Its work in spanish?

     

    Because when I try to speak is not perfect like in englis...

    Translate
    Inventsable
    Legend
    Oct 5, 2017 6:06 PM UTC

    Are you working with clean audio that doesn't need any noise reduction?

    Do you mind making a screencast of this happening, or uploading one of your puppets with a sample audio clip for me to look at it personally? It's very hard to imagine the problem from a description of words rather than actually seeing it.

    Translate
    Participating Frequently
    Oct 5, 2017 6:32 PM UTC

    As i said im working with professional voice actors and audio recordings where recorded in Voice studio, and where processed and cleaned before i received them. So they are completely clean audios. I can upload the files.

    Translate
    oksamurai
    Legend
    Oct 6, 2017 4:33 PM UTC

    Yes - uploading the audio files with specific notes about what feels off to you would be incredibly helpful. Like if it feels like certain sounds aren't showing up as expected, or fluttery mouths, or something else? And if you're using a custom puppet, it would be great to see a .puppet file with the mouths you're using.

    Translate