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alank99101739
Legend
December 28, 2020

You could include a hoverboard in your character artwork and hide by a trigger on that layer?


Can you describe how you want it to look and behave? Eg do you want to see wheels rolling in sync with movement? (That can be harder)

Participant
December 28, 2020

The hoverboard is in the same layer group as the puppet body. Ive created a trigger to unhide the hoverboard. I have a cycle on the wheels that gives the illusion that the wheels are moving. The puppet is also rigged to walk. However, the puppet walks on the hoverboard, which moves along with the puppet. It kind of looks like a moving treadmill at the moment. 

I'd like the puppet to stand on the board and move along with the board. 

alank99101739
Legend
December 28, 2020

One option is to introduce a separate set of legs and hoverboard together, then use a swap set to hide the normal legs and reveal the legs-and-hoverboard layer.