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Participant
September 2, 2020
Question

How Do I Default the Frontal Head Position

  • September 2, 2020
  • 1 reply
  • 393 views

 

 

 

I've used the swap set previously, but when I set my Frontal layer as default it just kept Frontal visible while continuing to do whatever funky nonsense it was doing by keeping my Quarter position as the default then switching as I turned my head.

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1 reply

Inspiring
September 10, 2020

Are your heads tagged correctly on the right side? I can see from your first screenshot that your Frontal group is tagged as "Frontal" on the right, but what about the others? Also, do you have any manual triggers that could be conflicting here? 

If you expand the Head Turner behavior in the Rigging workspace you can see all the groups assigned to each head turn pose; see if that gives you any clues. 

 

And lastly, you don't have to have the Head Turner behavior on the Head layer itself, so if none of the above help, remove that behavior and move it to the top-level puppet, just to see what happens.

Participant
September 16, 2020

Sorry for my delayed response.

 

Because of time constraints, I went ahead and completed the rigging for the head. Meaning I have layers for all five positions now. I mirrored the 'finished' heads to the opposite side.

 

Whatever I did during that time seemed to fix the problem. The head position defaults to Frontal whenever I reset the character in Record mode.

 

I'm thinking the program automatically chooses the middle most layer in a group of head positions. That's my guess for what happened, I hadn't bothered to test that theory though.