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bobokirk
Inspiring
October 26, 2017
Question

How Do I Open Ch CC 2018 from Inside AE CC 2018?

  • October 26, 2017
  • 8 replies
  • 1670 views

I've built all my character scenes and props in After Effects CC2018, but cannot find a way to open Character Animator from inside AE.  When I do open Character Animator on its own, my characters' mouths don't seem to be associated with the Lip synched file in the project.  In fact,it looks as if the Lip Sync is not affecting the puppet at all.

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    8 replies

    Torin Inc
    Inspiring
    October 26, 2017

    Character Animator is where you create your recordings- the actual puppets should be made in either illustrator or photoshop. Once you've done the recordings/scenes in CA, you then open that file on After Effects to complete your story... you don't work in AE, then in CA- you first do your puppet work in CA, then open in AE.

    bobokirk
    bobokirkAuthor
    Inspiring
    October 26, 2017

    I've actually made a few dozen in the last 10 months or so.  So I'm very familiar with the workflow.  But I have at least 2 major issues in place:

    1). Within Ch lip syncing is not working, as the puppets don't seem to know there is a synced voice file in the scene, and
    2). I don't see a way to compile the Ch project so that I can import everything into Ae .... nor do I see a selection to export the Ae into a file for use in Premiere CC.

    Inspiring
    October 27, 2017

    Hi,

    I'm not staff or anything, but I'm currently switching back and forth between the latest versions of CH and AE then finalizing in PR without any issues (other than having to split scenes because I manage to run out of 64gig of RAM with 3 x 4k puppets in 30min takes).

    Since you have worked with CH for a long time, I'm sure you know the following, but just reading your questions, this would seem the answer:
    1) lip synching to a file in CH is achieved by selecting a puppet, muting all but its proper voice track and selecting: Timeline > compute lip synch from scene audio. I do this with my puppets (2 in 1 scene) and have no issues.

    2) To get CH stuff into AE you basically have 2 options: dynamic linking, which is achieved by e.g. dragging the scene from CH to AE. Works for me. The other option is to use the export dialogue under the File menu and render it out before importing it as a normal video. Works for me too, but I don't use it because 6 hours of rendering for a revised version just to increase the playback speed in AE is not worth it for me.

    If this does not help, can you elaborate on your problems?

    For me the only thing that has changed with the final release is how triggers work (used the "convert" feature without problem), and the fact that CH is no longer bundled with AE (I used to own only AE CC and CS6 for the rest of the suite before CH became its own stand alone software). But the workflow has not changed.