How to Export Lip-Sync Data for Blender Integration
Hi,
I’m working on a project where I’ve got a character’s mouth rigged in Blender using shape keys. I want to use Adobe Character Animator’s lip-sync technology to generate mouth shapes from audio and then bring that data into Blender to align it with my shape keys.
Does Adobe Character Animator allow exporting lip-sync data (such as visemes and timing information)? If so, what’s the best way to export this data for use in other software like Blender?
Thanks in advance for your help!
