How to trigger a collision with Physics behavior?
So I am trying to create an animation with "rubber" balls being dropped from a pipe and them bouncing around the scene using the dynamic and collide tags in the new physics behavior. What I want is for each of the 4 balls to drop independently when triggered with a keyboard key, but I cannot get this to work correctly. Setting a trigger for each ball toggles it's visibility, but not it's "timing" within the start of the behavior. So far, gravity affects all four balls at the same time, no matter how they are triggered and they all fall at the same time. Any ideas how to rig this so they fall when triggered one at a time?
