how to use alternate mouth with imported audio?
I've imported audio into my timeline, and selected "Comput Take from Scene Audio". It added the visemes, and everything looks good with the default mouth. However, there are a few moments I would like to use an alternate mouth (frowning while talking). I made the trigger for the AltMouth, and it works when there are no visemes.
How do I replace existing visemes with the altmouth versions of those sounds?
