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Known Participant
February 19, 2017
Question

I can't get the hinge working is a nutctracker bird beak

  • February 19, 2017
  • 4 replies
  • 1543 views

Hi,

I am attempting to create a bird beak style mouth using nutcracker, I can not seem to get the hinge factor to work.

Nutcracker is working but I can't seem to activate the hinge.

Help would be welcome.

Thanks

    4 replies

    EuanWilliamson
    Community Expert
    Community Expert
    March 4, 2022

    This sounded such fun that I surfaced an image of a Toucan I had to play with

    Hope you like it @christopherb24509435 @alank99101739 @oksamurai 

    ps. your croc was an inspiration 🙂

     

     

    Best regards, Euan.
    TheOriginalGC
    Community Expert
    Community Expert
    March 4, 2022

    I love it! 

    oksamurai
    Community Manager
    Community Manager
    February 21, 2017

    I've never tried this if I'm understanding it correctly - having a nutcracker jaw pivot from a stapled attach handle set to hinge? Unfortunately I don't think that's possible (yet). Jaw is just and up and down movement currently. There are some other options, like adding a draggable to a stapled hinged jaw and doing a manual up and down drag, or making the mouth shapes all different open/closed beaks.

    If this is something you'd like in the future, feel free to suggest it here! Ideas for Character Animator

    Known Participant
    February 21, 2017

    Hi,

    Thanks for the reply. I enjoy your videos and instruction, thank you.

    I fixed it (the beak hinge mouth) and if you'd like I can tell you how I made the beak hinge.

    Since I have your attention I have another question.

    This bird (owl) also has wings/arms. I placed them behind the body layer ( and  in there own group titled "wings")

    Because they sit behind the body layer the arms don't reach in front of the character rather they function behind, which I don't want.

    The reason the sit behind the body layer is because it just looks better, more realistic. I have the wings trigger ( hide groups) to switch between the arm/wings and the motion (cycle layers) wing sets.

    Is there a way to get the arms to reach  around in front of the body without putting that layer in front of the body layer?

    I understand you mentioned perhaps masking was coming in a future version.

    I also viewed you "guitar example" which touch's on some of these issues.

    If you have any ideas on this issue please forward them.

    Thanks again!!!

    Chris

    Participant
    February 21, 2017

    I haven't tried this but imagine you could fake it with a body swap that includes arms, and animate front movements with layers (or switch static or rear arms to the body, if you want more active front arms. Untested and not an expert but did have the same problem and this is the direction I was going to try.  I was likely to have several optional body swaps with layer animations to solve that kind of problem.

    My method maybe not the best way, but hoping Oksamurai or someone else can comment with a better direction and/or confirm my plan would work.

    jane-e
    Community Expert
    Community Expert
    February 19, 2017

    Moved from The Non-Technical Lounge to Character Animator forum by moderator

    John T Smith
    Community Expert
    Community Expert
    February 19, 2017

    The Forum Lounge is not for technical help, please provide the name of the program you are using so your message may be moved to the correct program forum... A program would be Photoshop or Dreamweaver or Muse or Animate or ???

    Known Participant
    February 19, 2017

    HI, Adobe Character Animator.