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Participating Frequently
June 19, 2017
Answered

I want my hand to hinge on the wrist but remain attached to wrist/arm

  • June 19, 2017
  • 1 reply
  • 411 views

My hand has a draggable handle but when i move the arm, the hand is not controllable to the point I need for my animation. If I try to make the hand independent so I can staple a hinge, then it becomes fixed and unattached to the wrist. The hinge will allow it to swivel as i want but I want it to move with the arm/wrist.

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Correct answer oksamurai

It sounds like you want an inverse kinematics (IK) style setup, which CH is unfortunately not optimized for yet - but it's a common request we hear and hope to implement more in the future. For now your best options are either to add multiple draggers for more control (but will require more animation passes for recorded pieces to drag everything into position) or use cycle layers / keyboard triggers to simulate a wrist bend.

1 reply

oksamurai
oksamuraiCorrect answer
Legend
June 19, 2017

It sounds like you want an inverse kinematics (IK) style setup, which CH is unfortunately not optimized for yet - but it's a common request we hear and hope to implement more in the future. For now your best options are either to add multiple draggers for more control (but will require more animation passes for recorded pieces to drag everything into position) or use cycle layers / keyboard triggers to simulate a wrist bend.

Participating Frequently
June 20, 2017

That's what I thought. I can still make it work though I realized that after recording, my recorded action e.g. the arm going up doesn't rest but keeps moving. KeyFrames would have been an awesome addition to the Walk behaviour in this Beta version. Thank you for your response.