Increasing Frame Rate (fps) in realtime playback
Hi there,
I'm regularly getting 5.5 fps on projects that are set to 24 fps.
It makes checking various movements very tough, as many, particular 'cycle with layers' come across as either glitching or not being active.
I'm on a new Surface Pro with nothing else running.
Any tips for helping me increase the frames per second would be hugely appreciated. I'm currently working with a puppet that was created in Illustrator and has quite a lot of anchor points. I'm not sure if this makes a difference.
Many thanks,
Rob
