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I'm animating a PhotoShop puppet based on a series of photos of a real person. Because I'm new to this and a little clumsy I've had to return to PhotoShop many times to refine my puppet. I knew I would have to do this so I kept the PhotoShop image size really large (5763 px X 4200 px) so I'd have plenty of detail to finesse. But I'm finding it's really slowing down my computer. Switching between Rig and Record takes a lot of time and in Record mode my puppet moves slowly. I have not had this problem with smaller, lower resolution puppets.But when I resized my PSD image all my handles and I think some other things went haywire in CA. Is there an easy way to adjust down to 1920 X 1080 (the size of my scene in CA) in PS without reeking havoc?Martin
Hi guysTrying to get the hang of CA and I am running into a problem with distortion of the graphics when I view a rigged puppet in a walk cycle in the record screen.He looks like he is walking just fine, but there is horrible extreme distortion of the graphics around the limbs when it plays. I also had trouble getting the limbs to auto attach, now that the staple tool is gone. none of the limbs were attaching to the body, so I used the pin tool to pin them down.Tried using an illustrator file, thought maybe there was some problem with that, so I created a photoshop version too, exact same thing happened.I even tried opening the walkbot file and trying to change his psd to see if that helped. The walkbot animation would play fine, but when I substituted one of his limbs for a layer I created, I got the same weird distortion..see attached screenshotany help - at my wits end here! : )David
Is this tutorial suppose to end with, "We've run out of time"?It's still a great ending because it demonstrates that everything takes more time than you think it will.Thank you!Dan's Advanced MAX Lab Project: http://adobe.com/go/chexamples
Hello,I'm interested in livestreaming my characters. Unfortunately I'm unable to find Mercury Transmit for MAC anywhere nor am I able to download Syphon (the website doesn't show me a download link?) . Besides I'm looking into broadcasting, any recommended programs?Perhaps someone knows a way to fix this issue? Thank you!
https://www.youtube.com/watch?v=hHW9INtT6ogHello! I mentioned in a thread a while ago that I'd been working on a UK based American-style cartoon and people were interested... so here's the finished thing. Hopefully some of you enjoy it. All animated in Character Animator, After Effects and Premiere.
I need help with my puppet walking, i can't seem to get it to work and need help. https://www.dropbox.com/s/ux5dk21e6idly7g/Sad%20Boy%20-%20Walking%20Help.zip?dl=0&m= is the link to the psd and character animation file. thank you so much, sorry I'm new![Moved from the non-technical Lounge to the Character Animator forum... Mod][Here is the list of all Adobe forums... https://forums.adobe.com/welcome]
Character Animator CC 2018 functions perfectly fine in the Record Workspace, but as soon as I open the Rig Workspace I receive the following error:"OpenGL setup failed -- the Scene panel will likely be blank. Updating your graphics card driver may fix this issue. See adobe.com/go/ch_opengl for details."Drivers are all up to date and I've tried the recommended solutions found here with no success: FAQ: How do I diagnose and resolve an OpenGL-related error? ///// GL REPORT /////Renderer: Intel(R) HD Graphics 4000Vendor: IntelMemory: 2112 MBVersion: 3.3.0 - Build 8.15.10.2712Shading language version: 3.30 - Intel Build 8.15.10.2712Max texture size: 8192 x 8192Max vertex texture image units: 16Max texture image units: 16Max geometry texture units: 16Max anisotropic filtering value: 16Max viewport size: 8192 x 8192Max Clip Distances: 6Max samples: 8GL Extensions: 131\i0 GL_ARB_half_float_pixelGL_EXT_compiled_vertex_arrayGL_WIN_swap_hintGL_EXT_packed_depth_stencilGL_EXT_texture_lod_biasGL_AR
Hi,I have a student (beginner) who is trying out the program with an Illustrator drawing of her grandmother's face/head. Every time she blinks the whole head is bending/distorting. Not sure what's wrong. Anyone know?
I've got a character I'm working on who has a bunch of dials on him, and rather than frame by frame rotating them I thought it would be cool to just record spinning them with the Rotation control, the problem I'm having though is the control spins the whole puppet and I can't see any way to assign it to one of the dial layers.
Triggering the head turn causes the head to move up away from the body slightly. All looks good in photoshop and in the Character Animator puppet mode ie everything sits correctly in position in each turn tween.Right seem to have answered that myself in that doing some more work on the puppet and removing the arms as sub puppets and doing a bit of body pinning the problem has been corrected. Not sure why though. Need to look at more puppets doing similar things to mine.
Hello Friends,I'm trying to find a fix for this. When certain puppets to a scene and scale them up, they look pixelated, even though they were initially imported as Illustrator files. The weird thing is this only happens to two out of 4 puppets I am using for this project.Any help is greatly appreciated.Thank you,Nancy
hi,in the left end right quaters the eye and eyebrow's do not work, i looked into the tagging and can not find the problem, i got stuck here..would like to get some help here.greetings hansHans 13-11-2017.puppet - Google Drive
Second attempt at doing another interview scenario, shorter than the last but more polished.
I have been trying to use character animator and can only have it run at all while the webcam is disabled. I have tried to use a brand new webcam connected via usb to see whether it was my integrated webcam causing problems. I have also tried to follow other conversations within the forums and disabled/reinstalled drivers, graphics drivers, complete system checks to ensure there are no updates required. When I was running the Beta version of this program, it was able to operate with my integrated camera. Is there anyway of resolving this issue?All of my other adobe programs work fine, this is the only product that crashes as soon as it tries to activate completely.Dell Inspirion 15R 5110Processor: Intel Core i5-2450M CPURAM: 6 GBWindows 10 64 bitIntel HD Graphics 3000 & NVIDIA GeForce GT 525M
Hey,I just loaded a Character from a recent project, where we used DUIK to create walk cycles, into Character to see how it performs on setting up automatic Walk Cycles. I have come across some strange behaviors so far.In my workflow I intended to use CA to do a stationary Walk Cycle, export it via a png Seq and than let the Character walk in AFX using some Expressions. Which works fine so far. However the Walk Cycles have some problems:at the start of the Animation the Character dips below the ground. This also happened in some situations where I used the keyboard to trigger the animation. In my case I could walk around the problem by rendering a 2sec Walk Cycle and ignoring the 1sec but in other situations this could be a major problem I guessmy Character also moves slightly up and down where his feet should stay on the ground. At the start of the WalkCycle his heal touches the ground but during the phase where the leg should stay put it slightly lifts up and goes back down.his runni
If semitransparent (Opacity less than 100%) layers in a Photoshop document being used for a puppet are appearing even more transparent when viewed in the Puppet or Scene panels in Character Animator, it is due to the Photoshop file not including color profile information. The working space in Character Animator is sRGB.To workaround the issue, resave the .psd file and enable the ICC Profile option (checkbox labeled "ICC Profile: sRGB IEC61966-2.1") in the Save As file dialog box.
I've been following along on the Character Animator New Features Part 1 video with my own puppet. I dragged the Position X Transform into the Control Panel, but when I push the slider, unlike the puppet in the demo, my background moves with my puppet. I'm guessing I have my background incorrectly placed in relation to my puppet, but I'm not clear how. I don't see the background listed anywhere in the demo's array. Any ideas anyone?Martin
Hi. I have quite a few very important puppets and scenes in Character Animator and am looking forward to updating to the latest version but I'm hesitant out of fear I won't be able to open them. I'm struggling to find the answer elsewhere.Can anyone confirm that when you upgrade to the latest version, it will open and all my puppets/scenes will be there? Or does updating require completely re-rigging and re-animating? Thanks.
I've recently updated to the newest version of Character Animator, I'm now using the non-beta version and I find that when I click play on my scene there is a 3 second delay before it starts to play. In the beta when I clicked play, it played right away, and I was using much larger file sizes than I am for my current project. I was just wondering if theres any way to fix this or if I would need to wait for the next update. Thank you.
I placed Character Animator Scene in Premiere using Dynamic Link. And I placed two kinds of simple clips. It is an image written as Hello World. The clip of 640 x 480 pixels has expanded to 200%.The video output directly from Premiere looks like the following image.However, the video output via Media Encoder looks like the following image.Clip quality expanded to 200% is low.Is there a way to solve this problem?
I haven't been able to nail down a thread that clears this up, though it looks like it's been addressed a lot. My puppet's head distorts a lot when I tilt my head to one side or the other. It feels like there isn't a single pivot point, but rather a few. I see a lot of references around this issue that point to handles, but, honestly, I haven't really figured out a clear and specific explanation of handles, though I'm sure there is one.Martin
Hi everyone, I really hope someone has the answer for this because is driving me crazy, and I have a deadline on monday I have a file with several scenes (12 exactly) that was created in the previous version (beta 6), but now when I try to make some changes to it there's a couple of scenes that cause the program to crash when I try to open them in the timeline. All the other ones are fine and load perfectly.There's no error message, it just freezes until shutting down on its own or until I force quit the program.When opening the program again and loading the file I get this message saying that the file is already open, and I shouldn't open it again unless the program crashed recently with that file.More info (don't know if relevant or not):- The puppets were made in photoshop.- Each scene is about 10 secs long, just one is over 30secs (but that one loads fine).- There's no triggers or animation other than the lipsync and the face capture.- System: Win10 64Bit - Intel(R) Core i7-4700MQ
How do you insert a green background / stage for Ch?I would like to be able to export the puppets animation on a green background so I can then green screen it into Final cut pro and add my own backgrounds.Thanks.
Hello, I only found out about Character Animator, a couple of days ago and thought it lookedamazing, so I made this yesterday, it's an Interview with an Onion https://www.youtube.com/watch?v=KgiPLllmiZ4
I’m doing some kind of a “News“ project using animation characters. Imagine 2 characters talking to eachother in the scene(voice acting recorded from seperate people via internet, for example, 2 people talked through skype for the voice acting). Me and my friend has their own individual characters in the scene and I’m trying to record the voice seperately(Voice recorded for Character-A from Person-A & Character-B from Person-B). Currently, I’m doing the “slow-life work” just by cutting the voices that were recorded and put them for each characters(Apparently, it‘s quite a long work)What’s the correct, easiest, proper or fastest way to do it? If there isn’t any other way, then it’s okay. I’ll just head-on and do it with my current work style.
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