Answered
Is it possible to animate a frame cycle along character animator behaviors?
Hello,
For instance: I want to animate a frame-by-frame walk cycle (as the current behavior one isn't quite optimized for views other than the sideview) along Dangle, Eyegaze and other behaviors. Kind of a loop animation on the legs, while I supposedly can drag an arm, do keyboard triggers, and lipsync.
Is it possible already ?
Cheerio.
