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Known Participant
May 23, 2017
Answered

Isolation mode won't tag, plus...

  • May 23, 2017
  • 10 replies
  • 1086 views

Windows 10.  Adobe CA 2017

Rigging my character in Adobe Character Animation.  Very new to program.  Trying a walk cycle with a created character. Body. Two arms. Two legs.  Very simple.  While watching tutorial - I want to tag the left leg (rear leg) with the handle symbol and when I go into isolation mode so I can get to it - it still asks me to 'select a group' and I am unable to place the handle tag.  I have the plus signs correctly placed at the beginning of each body part layer I want to move.  (I tried both the left leg with the Crown Symbol, and the Left Leg below in the layers panel.)  Left arm works fine and is able to be tagged, but the left leg won't.

(ALSO) When I do see the walk cycle... in the STREAM panel to check it - my character is much to large (its very high res) to fit within the confines of the screen given.  How can I resize character to fit?

If I could attach the actual CA file, I will - but I don't see where I can...

Many thanks in advance!

Message was edited by: Gerald Hapeman

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Correct answer CoSA_DaveS

Actually... Never mind.  I give up.

This shouldn't be so complicated for me, and yet it is.

Thanks for trying.


We agree it's too complicated, and we're working to make it simpler!

Here are the things I changed to make it walk:

* removed the "+" in front of "+Body" in PS (& then saved in PS) -- this prevents the Body from creating an independent group. This helps because it gives a mesh for all of the limbs to staple to. Not strictly needed, but improves the look of the movement to coordinate through the body.

* moved the origin of the Right Leg to be near the top of the leg; same for Left Leg

* moved the origin of the Left Arm to be near the top of the arm (Right Arm was already correct)

* selected all three of those groups and stapled them to their parent (Body) using Puppet > Staple

* changed the Attach Style of the CHARACTER group from Hinge back to Free -- this allows the top-level Transform behavior to Scale (hinged things don't scale with their parents; we're re-considering this).

* changed top-level Tranform's Scale to 21% to see the whole character

* to work around a bug in Beta 6, I had to place the origin of the CHARACTER group (where the Walk was applied) to near the hip -- without this the legs are way too far forward (over the origin)

* to get the arms to swing, I added a handle to the BODY group between the shoulders, and tagged it Neck -- this is what the arms swing around

* increased Walk's Elbow Bend to stop bending her elbow backwards

* added sticks to forearms & shin (in their respective groups)

Dropbox - BOUD_Trial_Character4_fixed.puppet

10 replies

oksamurai
Legend
May 23, 2017

For isolation I think you have to click the bar above it to add the tag? The little puppet icon with left leg? It's not obvious, we could do a better job of showing what to do.

Selecting the same in the main level (BOUD_Trial_Character4) should show transform, which should let you resize the character with Scale. You can also select the scene in the project panel and change the scene dimensions from the properties that show up on the right.

Known Participant
May 23, 2017

Here is a link to the puppet.  It has more complex problems now then last I wrote.  Though the CNTRL+W sees to work, sometimes...  But now, the character is moved into a slanted position - whereas before, she wasn't and ready to walk - other than the problem with left leg.  I don't know.

Dropbox - BOUD_Trial_Character4.puppet

oksamurai
Legend
May 24, 2017

Try this: https://adobe.ly/2rAFuf7

The main issue was where your body tags (waist, hip and neck) were. You put them on a Body group inside your main Body group, but they should be on the group that all the legs and arms are attaching to - the main Body group.

I also added some staples and sticks to get it working a little better. Hope that helps...