Issues with rigging....I think.
Hi guys! Working on a human character and I was working on getting the character to walk using the rigging techniques from an Okay Samurai tutorial. Something went horribly wrong when I started implementing the walking behavior (see photos). I looked into the mesh view and handles to see if I misplaced one but I am still unsure about the laws(?) of how CA works and am having trouble finding the problem. Any help would be great! I undid everything but now the character will not return to a normal position in the recording page (even if I delete and re-import the character). I think it has something to do with the rigging on the head and torso.
