Skip to main content
Inspiring
May 20, 2022
Question

Limb IK feet not pinning in other angles

  • May 20, 2022
  • 3 replies
  • 1274 views

Hi there, I have a puppet with multiple angles and added limb IK and what I assumed were the proper tags in all the angles (its worked fine for my puppets in the past) but the limb Ik seems to only be pinning the feet in frontal and my puppet floats in all the other angles. Ground detection works in all angles but not the initial foot pinning. Any suggestions?

This topic has been closed for replies.

3 replies

jonas1024
Known Participant
January 10, 2023

I am having a similiar issue! I have four angles (Profile, Frontal, Side, Back) and Limb-IK on the Master Puppet. It works perfect with the first three views but on the fourth it doesn't. So I gave it its own Behaviors but if I give each angle its own Limb IK Behaviours there is some glitching in the ground recognition - the ground is not on the same point and sometimes glitches. If I use the behaviors on the master, it works perfect for the first three angles! Also the face behavior does not translate to the 4th angle as well as, of course, motion library and body behavior.

Is this an issues because it's a back angle? Because the layer order is different? Because the points line up too much with the first angle? If I deleted all the angles except the back angle, it works on the back angle. 

jonas1024
Known Participant
January 10, 2023

I just made a test where I deleted the Profile and Side view, so I only have frontal and back and it worked! So it does not seem to be an issue of different layer order or the the limbs in those views line up perfectly. 

Could it be that the Behaviors on a masster puppet cannot process more than three angles? 

jonas1024
Known Participant
January 10, 2023

Funnily enough, even if change the order now in photoshop of the 4 views, Limb IK keeps on recognizing all the angles except the back angle. So the angle order is not the issue. 

oksamurai
Community Manager
Community Manager
May 24, 2022

Could you please File > Export > Puppet, and upload/share your .puppet file (via Google Drive, Dropbox, Creative Cloud, etc.) here or via DM so we can take a closer look?

Inspiring
June 22, 2022

Sorry for the late response, I was able to figure it out with some trial and error. Wasn't used to needing to pin the shoulders and hips on the top layer, before it seemed to work pinning those on the limbs themselves. 

Inspiring
June 22, 2022

With this latest update draggers on the heel tag of my puppets no longer work =[ is there a way to go back to the previous version of character animator? 

TheOriginalGC
Community Expert
Community Expert
May 20, 2022

Is this meant to be a walking puppet?

Inspiring
May 20, 2022

I typically will do 2-3 frame takes for walk cycles, I don't use the walk behavior. However yes I would have like to have it walking which is why I am avoiding fixed pins. None of my other multi angle puppets are having this issue and I have them all rigged the same way. Not sure if there was an update that changed how things work or what is going on.