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Known Participant
Jan 13, 2019 7:52 PM UTC
Question

Limit Pupil Movement in Glasses

I made a character whose eyeballs are the full range of his glasses. His pupils keep snapping to the edge of the lenses like this.

Is there an easy way to limit how far the pupils go? Maybe no more than 80% of that distance?

Thanks!

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    2 replies

    alank99101739
    Legend
    Jan 13, 2019 11:24 PM UTC

    You can adjust the eye gaze strength to limit the range. Its a bit hit or miss, but it might work.

    The other way is to create a pupil range layer smaller than the glass rims. That will restrict the pupils to that range. https://extra-ordinary.tv/2018/04/21/debugging-character-animator-eyess/ might have some useful hints if you scan through for the pupil range discussion.

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    alank99101739
    Legend
    Jan 13, 2019 11:43 PM UTC

    Oh and the snapping vs finer control over eye positions is a setting if the eye gaze property.

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