Mercury Transmit Syphon problems - I FOUND A BUG!
Hello everybody!
The bug I found is this:
Suddently, my Mercury Transmit Syphon started to generate more than one Scene in Syphon Client (OBS for example, but I also checked on Syphon Client official App to read it), as soon as I change Scenes in Character Animator, and that thing creates a huge problem, because if I´m transmitting something in OBS that have a Syphon Source with my Character Animator Scene, what happens is that the transmission freezes as soon as I change Scene in Character Animator, because Character Animator creates another Scene in Syphon transmission. And even if you return in Character Animator to the previous Scene, it don´t change to the previous Syphon Scene, it just creates another Syphon Scene.
And this problem never happened before, I mean, I could change whenever I wanted Scenes in Character Animator, and Syphon Scene was only one, it never generated duplicated ones. So I could be in OBS, in a specific Syphon Source that had the Character Animator Scene, and that Scene in OBS was only one, no matter what Scene in Character Animator changes.
What I found:
I created a new puppet from a PSD file, with 5 layers. Each layer I want it Dynamic and Collide, so they fall and Collide with each others. I also want my puppet to have 2 layers that they collide, so that they touch in the PSD Layers. That´s when the problem happens. After doing this, I start to have the problem as explained. Before this PSD puppet file, no problem at all.
