Mesh Problem with Cycle Layer Animation
I have characters that get some more life with custom animations (layer cycles that can be found in different folders of the psd) that are triggered with keys.
So far so good.
Now, when I tried to record the face and features through the webcam, I got bad distortions.
I went to check: all "crown" (warp independent) items are set to contour, but the contours that are actually used for the mesh result from the combination of all images (even those in the layer cycles) as the example below shows. And that creates the problems.
How do I solve this? How do I get the mesh to reflect the actual contours on the screen (at the very moment and not including all the contours if a certain animation is triggered)?


