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Mikeymoski
Participant
May 4, 2017
Answered

Mouse drag distorting puppet

  • May 4, 2017
  • 1 reply
  • 703 views

Anyone see this before? Using Beta 6 (x161). I have the arm set to draggable. Two sticks for upper and lower arm. And a stapled arm. First time I've seen this happen. The source for the puppet is in Illustrator.

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Correct answer CoSA_DaveS

How many draggable handles do you have? Can you show a screen shot of the puppet panel with that arm group selected, and the mesh view option turned on (switch at the bottom of the panel)?

1 reply

CoSA_DaveS
CoSA_DaveSCorrect answer
Participating Frequently
May 4, 2017

How many draggable handles do you have? Can you show a screen shot of the puppet panel with that arm group selected, and the mesh view option turned on (switch at the bottom of the panel)?

Mikeymoski
Participant
May 4, 2017

You nailed it.

There was an extra draggable handle in there. Question though. I was only able to see the extra handle when the mesh was turned on. Is there another way to see this?

CoSA_DaveS
Participating Frequently
May 4, 2017

When the mesh is turned on, you'll see _all_ handles on the current mesh (i.e. the mesh that the currently selected layer is part of). When the mesh is turned off, you'll only see handles placed directly on the selected group.

If every group has its Warp Independently option (crown) on, these are the same thing. When the crown is turned off for a group, its mesh is combined with its parent's mesh.

So, to see that extra handle _without_ turning on the mesh, you'd just have to select the group that contains that handle.

Note that individual (non-group) layers can't have their own handles.