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Participant
June 1, 2023
Question

Mouth position not moving while using parallax

  • June 1, 2023
  • 1 reply
  • 700 views

Hello!

 

I have created this character, and everything is working well, apart from the mouth not moving in a similar way to the rest of the facial features when I use the parralax behaviour. I have a swap set setup with a lip sync set of happy mouths and sad mouths as well as some single mouths (smile, surprised, frown). I also noticed when I select the head group there are green dots over the eyes, eyeborws and nose, but not on the mouth.

I tried making the talk contents group independant and turning it off for the mouth sets within it, but that made the mouth tilt, even when I turn down the title strength to 0%. 

I tired bumping up the parallax strength the mouth doesn't move. Here are the face behaviour settings I have in the scene and attached is an example of how the mouth isn't moving like the rest of the facial features. If anyone has a clue what I'm missing I'd appreciate it! Let me know if I can provide anything else that might help solve this issue. Thanks!

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1 reply

TheOriginalGC
Community Expert
Community Expert
June 5, 2023

I haven't used that behavior, so I can't really suggest anything, but your comment about the green dot made me wonder if the origin point for the mouth is where it's supposed to be in the center of the mouth object. You might want to double check that.

Participant
June 28, 2023

When I next opened character animator the green dot appeared in the center of the mouth object, but it still wouldn't move with the rest of the parallaxed facial features. Might just be one of those things, but thanks anyway!

Inspiring
July 10, 2023

I ran into the same issue recently and what I found is that the parallax behavior can only be applied to one mouth set. So if you have a happy set and a sad set, one of them will always stay put while the parallax will only affect the one that's uppermost in your swap set. It is annoying, I agree. I hope it's something that can be fixed sometime in the future.