Question
Multi-pose walkcycle failures
- February 9, 2021
- 1 reply
- 235 views
I've been following along with Okay Samurai's Character Animator tutorials, and am working on a two-pose puppet following the guide: a stationary and single-direction walk cycle. I can set up the walk cycle fine when it's the only one in the stack, but adding multiple views causes issues. I have tagged the three-quarter view with the profile tag, but I see both views simultaneously when I go to a scene. If I hide the visibility in the puppet rigging screen, that of course hides it in the preview, but looking at the sample characters (such as Okay Samurai's Eliza3View) that's not necessary. I assume there's something obvious I'm missing but following along the tutorial there's no apparent step.
